![]() fixed mirroring issue with large antenna fixed issue where the output angle for PBs did not show on LCD fixed the no clip part of the laser antenae fixed a part of the issue where only pressing C activates thrusters fixed issue with voxel tearing and the wrong texture appearing fixed issue with copy/pasting station turning into ships fixed thruster flame animation freezing fixed rifle shooting constantly after entering the menu fixed issue with conveyor sorter working even when turned off fixed outdated instructions in step 1 of tutorial 8 ![]() fixed phantom power drain when using merge block fixed personal light turning off when using remote control fixed Vegetation View Distance not changing in game fixed spotlight losing glare effect after being repainted fixed fire disappearing when shooting reactors, gravity generators, cockpits and other blocks fixed ingame script finalizers crashing the game fixed crash while pasting specific blueprints on DS Added "Loading Wheel" when pasting a blueprint Trees can now be cut down using the grinder/drill tool Whitelisted items (so they can be edited in scripts to avoid conflicts) Added support for CompilationSymbols arguments in Teamcity Re-worked remote access menu to be more user friendly and accessible Added a new button to rotors that allows a small rotor head to be added Added new toggle for Sensor for detecting subgrids ![]() Created a new way for mods to store custom data inside entities: Raycast improvements (thanks Rexxar!): Decals are now visible from inside the Cockpits Added ambient occlusion setting in the Graphics Options Redesigned permissions ingame, added new Scripter and Moderator roles Added Advanced Admin Tools in the Space Master menu (thanks Rexxar!) Enabled interior lights for small ships Added Corner Lights, Corner LCDs (thanks Arindel!) Interacting with highlighted stuff by pressing LMB and interacting with control panel RMB (only with empty hands) Double Click makes a hand tool keep working continually Improved building (block size is automatically picked by the grid that you are pointing to you can change the size manually by pressing the block button on your toolbar again) Drive-by Turret shooting (shooting from turrets while moving with vehicles/ships) Drone AI Improvements (strafing, ramming when without ammo, can use static weapons, targeting, waypoints) Added Voice Chat (dependent on antenna network, it can be enabled by pressing U) New and redesigned look for Components, Voxels New and redesigned Tools and Weapons look Total Block Redesign every block has been completely reworked (textures/LODs/etc.) Marek's blog post about Space Engineers Beta: You can find Space Engineers under the futuristic sim category: Now, there is a second round of voting to decide the ultimate winner so we need your help by voting again even if you did last week. Thanks to your votes last week, we made it into the top 100 of IndieDB’s Indie game of the year awards. These are just a few examples of areas still in need of attention. ![]() Multiplayer will be seeing more optimizations and improvements to make it run even better and make it more durable. Some of the new models will be receiving adjustments because of feedback from the community. Beta simply means that we feel the game now has a solid foundation. ![]() As an example, we can confirm that one of the things being worked on currently is a new HUD which should significantly increase your immersion in the game. The most important thing to remember with this announcement is that there is still more content, improvements and many optimizations to come. This update also marks the transition of Space Engineers moving to Beta phase. Just in case you missed the news, this includes the total block redesign, new multiplayer netcode, a tutorial campaign and much more! We wanted to make this great update available to all players as you’ve been asking for it all week! In combination with this today’s bug and crash fixes, you should be able to enjoy a stable gameplay experience. Hello Engineers! Today, we are pushing all the features from last week’s enormous update to the stable branch. ![]()
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